Introduction for Users
Valhalla open source routing¶
This is the early history of Valhalla.
Routing is a wily beast and many valiant efforts have been made to slay it, with limited success. However, we have brought a mighty new Mjölnir-like weapon to bear on this beast: Open Source!
After much intense battle development we are proud to take the wraps off of Valhalla. Valhalla is open source routing software using open source data (primarily Open Street Map), with a very liberal license. This should allow for transparency in development, encourage contribution and community input, and foster use in other projects. The name is inspired by key features of the routing engine: the core route engine is called THOR (Tiled, Hierarchical Open Routing), generation of trip information for the path is called ODIN (Open Directions and Improved Narrative) and the service component is called TYR (Take Your Route). Valhalla seemed like a fitting organization name -- previous efforts may have died but we all get to fight on in the great hall that is Open Source.
Valhalla developers know routing. We have worked together as a team for over a decade and have complementary skills that allow efficient software development. Our experience includes both commercial and OSM routing. We are well versed in scaling routing services to handle millions of requests per day. Performance and scalability is important, but our primary focus will be creating high quality routes, guidance, and directions. Existing open-source routing engines derive from academic research, resulting in fast routing algorithms over large graphs/networks. There are many properties of road networks that must be considered to produce quality routes and guidance/narrative descriptions. Rather than wrap these decisions into a baked costing model we choose to add most attribution to the graph data and allow dynamic, run-time costing. This should allow others to contribute and apply costing models and also allow flexible use of alternate costing to produce routes with different characteristics.
There are other key features that we hope distinguish Valhalla from other systems and encourage developers to build systems around the service and contribute back to the project. These features include:
Multimodal and time-based routing¶
While the initial development phase of Valhalla will focus on single mode trips, we want to quickly move to support mixing auto, pedestrian, bike and public transportation in the same route. Support for public transit requires time and schedule dependent routing and must support tracking time along a path and can potentially support setting a time by which one must arrive at a location. From day one the design of Valhalla has been influenced by multi-modal considerations.
Tiled, hierarchical data¶
Lets face it, building routing data sets from OSM is not easy. We wondered why routing data couldn’t be treated like vector map data - use a tiled data structure to allow easy downloading and updating of regions. Graph (the route data structure) tiles can be downloaded for use by client-side routing applications or by hosted services that don’t want to go through the pain of data creation. A structured graph hierarchy (e.g., highways, arterials, local, transit) along with shortcut edges will ensure high performance. THOR should allow for smaller memory footprints on memory constrained devices and provide a means for regional extracts and partial updates.
Take your route (TYR)¶
Tyr signifies another fitting theme both from Norse mythology and from our open approach. Initially, Tyr will be our routing service where users can generate routes for mobile or web use. We plan to build methods to download tiled route data to allow unconnected, client-side features like off-line routing where users can "take your route" on the road or download graph tiles for a region and be able to use their device in places they might not have connectivity. Features like client-side “return to route” and off-line routing are possible.
Flexibility and extensibility¶
We want to encourage others to contribute their expertise and local knowledge to routing and guidance/narrative. What makes a good route in one country/region may not hold true in another country. Having the ability to create dynamic and extensible “plug-in” code to perform costing/weighting may encourage others to use and extend Valhalla. Dynamic costing will also help create alternate route paths (at run time - without generating different data sets) and allow new costing methods for specialized use cases: truck routing, green/eco routing, and perhaps least cost routing. Within narrative and guidance generation software we want to provide means of adding custom narrative phrases and perhaps other means of extending or adding custom plug-ins to tailor the output to a user’s need.
Open directions and improved narrative (ODIN)¶
A quality route result is more than just a path shape and long list of road names with simple turns and dreaded "continue" instructions. ODIN will be responsible for transforming path information into guidance and narrative directions that are easy to understand, useful, and assist users during their trip. Exit information and directional information on highways will help remove ambiguity at key decision points along the route. For example: - Take exit 51B on the right onto I 81 North toward I 78/Hazleton/Allentown
ODIN collapses maneuvers using common base street names and simplifies transitions at complex intersections. Landmarks and other related information are also planned. Guidance and route explication must also be able to be tailored to different languages and potential uses - so extensibility and contributions from others are key.