Tile Specifications¶
Hierarchies/Levels¶
Tiles are split up into three levels or hierarchies. Hierarchy 0 contains edges pertaining to roads that are considered highway (motorway, trunk, and primary) roads and are stored in 4 degree tiles. Hierarchy 1 contains roads that are at a arterial level (secondary and tertiary) and are saved in 1 degree tiles. Finally, Hierarchy 2 contains roads that are considered at a local level (unclassified, residential, and service or other). These tiles are saved in .25 degree tiles.
So in python, the levels are defined as:
valhalla_tiles = [{'level': 2, 'size': 0.25}, {'level': 1, 'size': 1.0}, {'level': 0, 'size': 4.0}]
The World at Level 0¶
The following image shows the world at level 0. Using a world bounding box (-180, -90, 180, 90) the world is split up into 4 degree tiles. The rows and columns start from the bottom left and increase to the top right. Tiles are row ordered increasing from west to east.
Image generated using http://geojson.io
Using a bounding box for Germany, Pennsylvania, and NYC we can show how the regions would be split up into the 3 levels. Level 0 is colored in light blue. Level 1 is light green and level 2 is light red.
Germany¶
Image generated using http://geojson.io
Pennsylvania¶
Image generated using http://geojson.io
NYC¶
Image generated using http://geojson.io
Sample Tile Code¶
Below are some sample functions to help you obtain latitude and longitude coordinates, levels, tile ids, and list of tiles that intersect a bounding box.
#!/usr/bin/env python
valhalla_tiles = [{'level': 2, 'size': 0.25}, {'level': 1, 'size': 1.0}, {'level': 0, 'size': 4.0}]
LEVEL_BITS = 3
TILE_INDEX_BITS = 22
ID_INDEX_BITS = 21
LEVEL_MASK = (2**LEVEL_BITS) - 1
TILE_INDEX_MASK = (2**TILE_INDEX_BITS) - 1
ID_INDEX_MASK = (2**ID_INDEX_BITS) - 1
INVALID_ID = (ID_INDEX_MASK << (TILE_INDEX_BITS + LEVEL_BITS)) | (TILE_INDEX_MASK << LEVEL_BITS) | LEVEL_MASK
def get_tile_level(id):
return id & LEVEL_MASK
def get_tile_index(id):
return (id >> LEVEL_BITS) & TILE_INDEX_MASK
def get_index(id):
return (id >> (LEVEL_BITS + TILE_INDEX_BITS)) & ID_INDEX_MASK
def tiles_for_bounding_box(left, bottom, right, top):
#if this is crossing the anti meridian split it up and combine
if left > right:
east = tiles_for_bounding_box(left, bottom, 180.0, top)
west = tiles_for_bounding_box(-180.0, bottom, right, top)
return east + west
#move these so we can compute percentages
left += 180
right += 180
bottom += 90
top += 90
tiles = []
#for each size of tile
for tile_set in valhalla_tiles:
#for each column
for x in range(int(left/tile_set['size']), int(right/tile_set['size']) + 1):
#for each row
for y in range(int(bottom/tile_set['size']), int(top/tile_set['size']) + 1):
#give back the level and the tile index
tiles.append((tile_set['level'], int(y * (360.0/tile_set['size']) + x)))
return tiles
def get_tile_id(tile_level, lat, lon):
level = list(filter(lambda x: x['level'] == tile_level, valhalla_tiles))[0]
width = int(360 / level['size'])
return int((lat + 90) / level['size']) * width + int((lon + 180 ) / level['size'])
def get_ll(id):
tile_level = get_tile_level(id)
tile_index = get_tile_index(id)
level = list(filter(lambda x: x['level'] == tile_level, valhalla_tiles))[0]
width = int(360 / level['size'])
height = int(180 / level['size'])
return int(tile_index / width) * level['size'] - 90, (tile_index % width) * level['size'] - 180
Get the Level or Hierarchy¶
get_tile_level(73160266)
returns a level of 2. 73160266 is a Valhalla Graphid.
get_tile_level(142438865769)
returns a level of 1. 142438865769 is an Open Traffic Segment id.
Get the Latitude and Longitude from an ID¶
get_ll(73160266)
returns the bottom left corner of the level 2 tile. (41.25, -73.75)
get_ll(142438865769)
returns the bottom left corner of the level 1 tile. (14.0, 121.0)
Get the Tile ID from a Latitude, Longitude, and Level¶
get_tile_id(0, 14.601879, 120.972545)
2415 Tile would be on disk with the directory structure of /0/002/415.gph
get_tile_id(1, 14.601879, 120.972545)
37740 Tile would be on disk with the directory structure of /1/037/740.gph
get_tile_id(2, 41.413203, -73.623787)
756425 Tile would be on disk with the directory structure of /2/000/756/425.gph
Get Tile ID from an ID¶
get_tile_index(73160266)
Returns the tile id 756425.
get_tile_index(142438865769)
Returns the tile id 37741.
Get Tiles That Intersect a Bounding Box¶
tiles_for_bounding_box(-74.251961,40.512764,-73.755405,40.903125)
Returns a list of tiles for the NYC bounding box at each level.
[(2, 752102), (2, 753542), (2, 752103), (2, 753543), (2, 752104), (2, 753544), (1, 46905), (1, 46906), (0, 2906)]